BOOKCASE
RECOMMENDED READING
DIGITAL MEDIA RECOMMENDED READING LIST
Suggest a title by emailing c.craddock@rgu.ac.uk
DESIGN & TOOLS
YEAR 1
SEMESTER 1 – Design Principals
AA1611 Introduction to Design Culture (15 Credits)
AA1612 Introduction to Design Methods & Visualisation (30 Credits)
AA1412 Tools For Digital Media (15 Credits)
Universal Principles of Design [Hardcover]
By Jill Butler, Kritina Holden, and Will Lidwell
Modernism [Paperback]
By: Richard Weston
Publisher: Phaidon Press ISBN: 0714840998
Bauhaus [Paperback]
By: Magdalena Droste
Publisher: Taschen (30 Oct 2002) ISBN: 3822821055
Lateral Thinking: A Textbook of Creativity [Paperback]
By: Edward De Bono
A Smile in the Mind: Witty Thinking in Graphic Design [Paperback]
By: Edward De Bono (Foreword), et al
The Art of Looking Sideways [Hardcover]
By: Alan Fletcher
The Culture of Design (Culture, Media and Identities series)(Paperback)
by Guy Julier
SEMESTER 2 – Graphic Design Principles
AA1621 Design Culture Image & Object (15 Credits)
AA1622 Design Methods & Visualisation 1 (15 Credits)
AA1624 Graphic Design Principles (15 Credits)
AA1422 Tools for 2D Dynamic Media (15 Credits)
The Fundamentals of Creative Design (AVA Academia S.)[Paperback]
By: Gavin D.T. Ambrose, Paul Harris
Publisher: Ava Publishing (Nov 2003) ISBN: 2884790233
Design Basics Index (Paperback)
by Jim Krause (Author)
Visual Literacy: A Conceptual Approach to Graphic Problem Solving (Paperback)
by Richard Wilde (Author), Judith Wilde (Author)
What is Graphic Design? (Graphic Design for the Real World S.)[Hardcover]
By: Quentin Newark
Graphic Design School: The Principles and Practices of Graphic Design [Paperback]
By: David Dabner
The Complete Guide to Digital Graphic Design (Paperback)
by Bob Gordon (Author), Maggie Gordon (Author)
The Elements of Graphic Design: Space, Unity, Page Architecture and Type (Paperback)
by Alexander W. White (Author)
Colour Index [Paperback]
By: Jim Krause
Publisher: David & Charles ISBN: 0715313975
Digital Colour in Graphic Design [Paperback]
By: Ken Pender
“Before & After” Page Design [Paperback]
By: John McWade
Marks of Excellence: History and Taxonomy of Trademarks[Paperback]
By: Per Mollerup
How to Design Logos, Symbols and Icons [Paperback]
By: Gregory Thomas
Geometry of Design: Studies in Proportion and Composition(Design Briefs) (Paperback)
by Kimberley Elam (Author)
Grid Systems in Graphic Design: A Handbook for Graphic Artists, Typographers, and Exhibition Designers (Hardcover)
by Josef Muller-Brockmann (Author)
Grid Systems: Principles of Organizing Type [Paperback]
By: Kimberly Elam
Publisher: Princeton Architectural Press (Oct 2004) ISBN:1568984650
The Designer and the Grid [Paperback]
By: Lucienne Roberts, Julia Thrift
A Type Primer (Paperback)
by John Kane
Basics Design: Typography: N. the Arrangement, Style and Appearance of Type and Typefaces (Paperback)
by Gavin Ambrose (Author), Paul Harris (Author)
The Typography Workbook: A Real-world Guide to Using Type in Graphic Design [Hardcover]
By: Timothy Samara
About Face: Reviving the Rules of Typography (Paperback)
by David Jury (Author)
Stop Stealing Sheep and Find Out How Type Works [Paperback]
By: Erik Spiekermann
Type in Motion: Innovations in Digital Graphics (Paperback)
by Jeff Bellantoni (Author), Matt Woolman (Author)
Motion Design: Design for Motion, Sequence and Visual Impact[Hardcover]
By: Matt Woolman
On Screen – In Time: Transitions in Motion Graphic Design(Hardcover)
by Melanie Goux and James A. Houff
ISBN: 2880467004
YEAR 2
SEMESTER 1 – Web & Interface Design
AA2612 Design Methods & Visualisation: User Focus (30 Credits)
AA2611 Design Culture: User Focus (15 Credits)
AA2412 Tools For 2D Interactive Digital Media (15 Credits)
Robin Williams Web Design Workshop [Paperback]
By: Robin Williams
Publisher: Peachpit Press (25 Jul 2001) ISBN: 0201748673
Return on Design: Smarter Web Design for Hard Times (Paperback)
by Ani Phyo (Author)
Web Redesign Workflow That Works (Paperback)
by Kelly Goto (Author), Emily Cotler (Author)
The Art and Science of Web Design (Paperback)
by Jeffrey Veen (Author)
Homepage Usability: 50 Websites Deconstructed (Paperback)
by Jakob Nielsen (Author), Marie Tahir (Author)
The Design of Sites: Patterns for Creating Winning Websites(Paperback)
by Douglas K. van Duyne (Author), James A. Landay (Author), Jason I. Hong (Author)
CSS Mastery: Advanced Web Standards Solutions (Paperback)
by Andy Budd (Author), Cameron Moll (Author), Simon Collison (Author)
Cascading Style Sheets: Separating Content from Presentation(Paperback)
by Owen Briggs (Author), Steven Champeon (Author), Eric Costello(Author), Matt Patterson (Author)
Designing Interactions (Hardcover)
by Bill Moggridge (Author)
Designing for Interaction: Creating Smart Applications and Clever Devices (Voices That Matter) (Paperback)
by Dan Saffer (Author)
Interplay: Interactive Design (V&A Contemporary) (Paperback)
by Lauren Parker (Author)
Designing Interfaces (Paperback)
by Jenifer Tidwell (Author)
SEMESTER 2 – 3D Visualisation
AA2621 Design Context & Visualisation (30 Credits)
AA2422 Tools for 3D Digital Media (30 Credits)
3ds Max 9 Bible by Kelly L. Murdock (Paperback)
Foundation 3D Max 8 Architectural Visualization by Brian L. Smith (Hardcover - 1 Feb 2006)
Realistic Architectural Visualization with 3ds Max and mental ray(Paperback)
by Roger Cusson (Author), Jamie Cardoso (Author)
Essential CG Lighting Techniques with 3ds Max by Darren Brooker (Paperback - 25 April 2006)
Deconstructing the Elements with 3ds Max: Create natural fire, earth, air and water without plug-ins: Create Natural Fire, Earth, Air and Water Without Plug-ins by Pete Draper (Paperback - 25 April 2006)
YEAR 3
SEMESTER 1 – Interactive 3D Visualisation
AA3411 Design for 3D Interactive Digital Media (30 Credits)
AA3412 Tools for 3D Interactive Digital Media (30 Credits)
Stream Selection
Web & Interface Design or 3D Visualisation (both options include Digital Video/Audio Production).
The Art of the Storyboard: Storyboarding for Film, TV, and Animation(Paperback)
by John Hart (Author)
Exploring Storyboarding (Design Exploration) (Paperback)
by Wendy Tumminello (Author)
Don Bluth’s Art of Storyboard (Paperback)
by Don Bluth (Author)
Ultimate Game Design: Building Game Worlds [Paperback]
By: Tom Meigs
The Dark Side of Game Texturing [Paperback]
By: David Franson
Creating the Art of the Game (Paperback)
by Matthew Omernick (Author)
The Art of Game Characters [Paperback]
By: Dave Morris, Leo Hartas
Game Character Modeling and Animation with 3ds Max by Clinton (Paperback)
Animating Real-Time Game Characters [Paperback]
By: Paul Steed
Muscles in Motion: Figure Book Drawing for the Comic Book Artist[Paperback]
By: Glen Fabry
How to Draw Comics the “Marvel” Way [Paperback]
By: Stan Lee (Illustrator), John Buscema (Illustrator)
SEMESTER 2 – Audio/Video Post Production
AA3421 Self Directed Projects for Digital Media (30 Credits)
AA3621 Audio & Video Post Production (15 Credits)
AA3622 New Business Start-up (15 Credits)
or alternatively
AA3307 Industry Placement (60 Credits)
AA3308 International Study (60 Credits)
Motion Graphic Design and Fine Art Animation: Principles and Practice[Paperback]
By: Jon Krasner
The Design Experience: The Role of Design and Designers in the 21st Century [Hardcover]
By: Rachel Cooper, Mike Press
Remediation: Understanding New Media
by David Jay Bolter and Richard Grusin (Paperback - April 2000)
The Language of New Media (Leonardo)
by Lev Manovich (Paperback - 22 Jan 2002)
New Media: A Critical Introduction by Martin Lister, Kieran Kelly, Jon Dovey, and Seth Giddings (Paperback - 27 Feb 2003)
YEAR 4
SEMESTER 1
AA4301 Self Directed Honours Design Project 1 (45 Credits)
AA4302 Honours Design Report 1 (15 Credits)
SEMESTER 2
AA4305 Self Directed Honours Design Project 2 (45 Credits)
AA4306 Honours Design Report 2 (15 Credits)
DIGITAL MEDIA CRITICAL CONTEXTUAL STUDIES
BOLTER, D.J. 1999. Remediation: Understanding New Media. Cambridge, MA: MIT Press.
COTTON, B/OLIVER, O. 1993. Understanding Hypermedia. London: Phaidon Press.
CUBITT, S. 2004. The Cinema Effect. Cambridge, MA: MIT Press.
GERE, C. 2002. Digital Culture. London: Reaktion.
GREENE, R. 2004. Internet Art. London: Thames & Hudson.
LANDOW, G. 1992. Hypertext 2.0: The Convergence of Contemporary Literary Theory and Technology. John Hopkins University Press.
LUNENFELD, P, ed. 1999. The Digital Dialectic: New Essays on New Media. Cambridge, MA: MIT Press.
LUNENFELD, P. 2000. Snap to Grid: A User’s Guide to Digital Arts, Media and Cultures. Cambridge, MA: MIT Press.
MCLUHAN, M. 2001. Understanding Media: The Extension of Man. London: Routledge.
MANOVICH, L. 2001. The Language of New Media. Cambridge, MA: MIT Press.
MEADOWS, M.S. 2003. Pause & Effect: The Art of Interactive Narrative. Indianapolis, Ind: New Riders.
MULDER, A.J. 2004. Understanding Media Theory. Rotterdam: V2_Publishing/NAi Publishers.
MURRAY, J. 1997. Hamlet on the Holodeck: The Future of Narrative inCyberspace. Cambridge, MA: MIT Press.
PACKER, R/JORDAN, J. Eds. 2001. Multimedia from Wagner to Virtual Reality. New York: W.W. Norton & Company Ltd.
REISER, M/ZAPP, A. Eds. 2002. New Screen Media: Cinema/Art/Narrative. London: British Film Institute.
TREND, D. ed. 2001. Reading Digital Culture. Oxford: Blackwell Publishers Ltd.
WARDRIP-FRUIN, N/MONTFORT, N. Eds. 2003. The New Media Reader.Cambridge, MA: MIT Press.
ZIMMERMAN, E/SALEN, K. Eds. 2005. The Game Design Reader. Cambridge, MA: MIT Press.